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Second Life Week 2 On my second week in second life we had to go out and chat to random people around the plethora of server and locations. I began in a bar sort of place in Dublin. There was music downstairs so i decided to head up to the smoking area the music was a lot quieter  and upstairs speaking was allowed so i open up my mic and approached two individuals, at first it was nearly as unnerving as in real life but if yore online to chat to people then everyone is more than welcome to talk. He was Swiss and the other man was English with  a very strong accent. I asked them how long they've been using second life and their answers varied but it definitely longer than me. They asked if i smoked and he sent me a cigarette to my character which i could then use as an accessory. After about 20 minutes of chatting i moved onto a techno, dance club. The DJ welcomed me by username into the dance floor and the seating areas at the side had voice enabled so i began once again talki...

Second Life Week 1

Using Second Life as a program to begin with wasn't easy, its clunky control scheme and robust camera movements really show the games age. What didn't seem to show its age was its poor optimization for a game 13 years old, using massive amounts of Ram god knows how it ran on pcs or desktops back then. Walking around or flying around in game although difficult really puts the scale of each area and whole regions into perspective. The vastness of some places alongside the detail put into interior and exteriors alike is astonishing. Real craft, time and effort put into some builds. Visiting once again the town of Dublin, but realistically the city because of its scale, I wondered around the crammed streets and neon lights which some paths resemble Dublin and others just have tradition Irish music blasting out onto the streets. Outside of second life, managing the module is very easy as its after school and its not too late or too early for me in particular, as stated how simple...